#ifndef __ControlButton_H__#define __ControlButton_H__#include "cocos2d.h"#include "cocos-ext.h"USING_NS_CC;USING_NS_CC_EXT; //用于标识当前按钮的状态typedef enum{ touch_begin, touch_down, touch_up,}tagForTouch;class ControlButton :public CCNode{public: ControlButton(); ~ControlButton(); CREATE_FUNC(ControlButton); //创建按钮,其中name_png为按钮的背景图片,button_title为按钮图片上要显示的文字,num为文字的透明度0-100,0为透明 void CreateButton(const char* name_png,const char* button_title="0",unsigned int num=0); //绑写按钮事件 void BindButtonEven(); /* 当鼠标处于按下并曾经点中按钮时,则触发一次 */ void touchDownAction(Ref* pSender, Control::EventType event); /* 当鼠标处于按下并曾经点中按钮的状态下,鼠标进入按钮范围,则触发一次 */ void touchDragEnter(Ref* pSender, Control::EventType event); /* 当鼠标处于按下并曾经点中按钮的状态下,鼠标离开按钮范围,则触发一次 */ void touchDragExit(Ref* pSender, Control::EventType event); /* 当鼠标处于按下并曾经点中按钮的状态下,鼠标进入按钮范围,则触发,只要达到条件,就不断触发 */ void touchDragInside(Ref* pSender, Control::EventType event); /* 当鼠标处于按下并曾经点中按钮的状态下,鼠标离开按钮范围,则触发,只要达到条件,就不断触发 */ void touchDragOutside(Ref* pSender, Control::EventType event); /* 当鼠标处于按下并曾经点中按钮的状态下,鼠标松开且在按钮范围内,则触发一次 */ void touchUpInside(Ref* pSender, Control::EventType event); /* 当鼠标处于按下并曾经点中按钮的状态下,鼠标松开且在按钮范围外,则触发一次 */ void touchUpOutside(Ref* pSender, Control::EventType event); /* 暂时没有发现能用鼠标触发这个事件的操作,看了注释,应该是由其它事件中断按钮事件而触发的 */ void touchCancel(Ref* pSender, Control::EventType event); //是否按下按钮 bool isTouch;private: //按钮控件变量 ControlButton* controlBtn;};#endifevent 枚举 如下:/** Kinds of possible events for the control objects. */ enum class EventType { TOUCH_DOWN = 1 << 0, // A touch-down event in the control. DRAG_INSIDE = 1 << 1, // An event where a finger is dragged inside the bounds of the control. DRAG_OUTSIDE = 1 << 2, // An event where a finger is dragged just outside the bounds of the control. DRAG_ENTER = 1 << 3, // An event where a finger is dragged into the bounds of the control. DRAG_EXIT = 1 << 4, // An event where a finger is dragged from within a control to outside its bounds. TOUCH_UP_INSIDE = 1 << 5, // A touch-up event in the control where the finger is inside the bounds of the control. TOUCH_UP_OUTSIDE = 1 << 6, // A touch-up event in the control where the finger is outside the bounds of the control. TOUCH_CANCEL = 1 << 7, // A system event canceling the current touches for the control. VALUE_CHANGED = 1 << 8 // A touch dragging or otherwise manipulating a control, causing it to emit a series of different values. };